Derek S. Hernandez Senior Producer | Feature Development | Certified Scrum Master Phone: (714) 814-0595 Email: ContactDerek [at] mail [dot] bluefve [dot] com LinkedIn: https://www.linkedin.com/in/derekh SUMMARY Senior Producer with 15+ years delivering live-service features and content, including mobile F2P, across mobile, PC, and console. Embedded with cross-discipline pods to own full SDLC delivery from intake and planning through build, integration, QA/validation, launch, and post-release follow-through. Recognized for concise communication, rapid reprioritization, and incident triage that protects player experience and keeps teams shipping high-quality work. STRENGTHS - Feature Production and Delivery: feature pods, end-to-end pipeline ownership, backlog intake and prioritization, sprint and milestone planning, dependency mapping, integration checkpoints - Agile and Scrum Leadership: ceremonies and team rhythms, estimation and capacity planning, rapid reprioritization, retrospectives and continuous improvement - Cross-Functional Alignment: stakeholder management, multi-time-zone collaboration, meeting facilitation, decision logs, escalation paths, concise status communication - Quality and Readiness: acceptance criteria, Definition of Ready/Done, test planning and validation, triage workflows, risk management, go/no-go readiness - Tools: Jira, Confluence, Excel, dashboards and stakeholder reporting; App Store/Google Play submission workflows, TestFlight; AI and LLM tools for documentation, analysis, and communication workflows EXPERIENCE Night Street Games Senior Producer | 2025 - Oct 2025 - Led production on a UE5 multiplayer title, aligning design, engineering, art, and QA on progression, social, economy, and matchmaking feature delivery. - Owned end-to-end delivery rhythms across intake, prioritization, planning, execution, validation, and release preparation. - Partnered with engineering leads on build flows and validation tooling; coordinated onsite and external teams to reduce regressions. - Built intake-to-delivery workflows (priorities, review gates, handoffs, Definition of Ready/Done) to improve visibility and reduce rework. Amazon Games Lead Producer, Live Operations | 2021 - 2024 - Embedded with feature/content teams on New World to drive end-to-end delivery from intake through validation and launch. - Owned roadmap and scope/capacity planning for features, events, and content drops. - Implemented readiness workflows adopted by 400+ developers across 3 distributed sites. - Led incident response and on-call war rooms for player-impacting issues; converted RCA actions into durable fixes. - Established communication protocols (status cadences, escalation paths, decision logs) for distributed execution. 2K Games (Visual Concepts) Game Producer | 2019 - 2021 - Managed production across NBA 2K21, NBA 2K22, and LEGO 2K Drive under annualized franchise cadence. - Led NBA 2K UI and Presentation seasonal updates on fixed cadence. - Oversaw gameplay systems/content production for LEGO 2K Drive (quests, race mechanics, power-ups, crowd AI). - Served as primary liaison with licensors and brand partners (NBA, LEGO Group, sponsors). NCSOFT (Carbine Studios) Game Producer | 2017 - 2018 - Served as area producer for an unannounced online action RPG, owning Characters/Environments production and integration. - Built repeatable request-and-tracking systems with art leadership to improve visibility and reduce rework. - Managed character art outsourcing, quality bars, capacity and budget risk, and feedback loops. - Supported WildStar updates and SOW-based outsource deliveries for MTX and event-reward assets. NCSOFT (NC Interactive) Producer, Live Operations | 2014 - 2017 - Ran live operations delivery across multiple titles, coordinating update schedules and deployment execution. - Led readiness planning with stability gates, deployment criteria, and verification steps. - Standardized operating playbooks/protocols across QA, staging, PTR, and live. - Partnered with engineering/infrastructure on post-incident reliability improvements. Bento Box Interactive Game Producer | 2013 - 2014 - Oversaw production for mobile titles (Bob's Burgers, Alicia Keys, AAA automotive brands). - Managed App Store/Google Play submission workflows, TestFlight distribution, and iterative update approvals. - Introduced sprint retrospectives and analytics-driven iteration to improve team efficiency and player outcomes. Square Enix Associate Producer | 2010 - 2013 - Coordinated schedules and milestone delivery for externally developed online titles across global studios. - Acted as liaison between external partners and internal publishing, localization, and marketing teams. - Supported monetization feature planning/pipeline execution for Western markets. - Maintained production documentation, status reporting, and risk tracking for leadership visibility. MAYN Interactive Director of Production and Co-Founder | 2008 - 2010 - Directed regional publishing operations for two MMOs, including onsite collaboration in China and Singapore. - Designed retention and engagement strategies using player analytics. - Built early live-service frameworks and tooling for sustained retention and cost savings. Early Career mGame USA | Lead Game Master | 2007 - 2008 GameForge France | English Operations Manager | 2005 - 2007 EDUCATION AND CERTIFICATIONS Scrum Alliance - Scrum Master Certification - Certificate ID: 000230583 - Renewals: 2012, 2016, 2018 CNI College - Diploma in Surgical Technology (2007)